The mean streets of woodsball...
Is the individual player being pushed out of scenario games?
If you plan on going to a scenario game in the near future you better find a team or group to go with. There is no longer a place for the individual player. You might as well try to walk the streets of East L.A. with out a gang affiliation then try to survive a Big Game without your homies watching your back.
It use to be the "General" would point to a bunch of players and say, "Okay, you guys take that hill and you guys go disarm that bomb and you guys stand guard at the HQ." with no one any more prepared than the next guy. Now wolf packs with communication headsets and GPS units prowl the woods disguised as Special Operations teams looking to pounce on any stragglers that might get in their way. Troop strength is measured against kill ratios and and everyone is looking for ways to capitalize on the "gray" areas or loop holes that 20 pages of rule book might hide.
In the quest of notoriety and the all mighty sponsorship (Yeah, you know. The same crap that brought tournament play to its knees.) teams are less concerned about the big picture and are more concerned with winning "Most Valuable Team" honors. It's no longer the Red or Blue team.
Lead, follow or get out of the way. There's no time for play.
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3 comments:
Well said! Where's your field? I wanna play at it!
I have to disagree, at least at some level. First, not everyone going to the scenario game even cares about the scenario. They just want to trade paint with lots of targets. These people are needed to keep up "the line" but don't try to get them to do a mission that doesn't involve mass shooting.
Second, Teams keep the game organized. Communication is key in any paintball game and the more players and the more communication is critical to success. Missions need to be handed out to players who are experienced in what this missions entail and are in communication with the general.
However, I agree that some teams have become elitist and don't work well with walkons. The success of my team was to motivate and organize the walkons willing to accomplish the missions into an efficient fighting force, and it worked to great success. I have seen this elitist view of the non-team player and it sucks for them because they aren't using the majority of their side in archiving the goals.
Thanks, Caff, for the opposing view. It's good to hear your team was the exception. Unfortunately yours was the minority.
"Keeping up the Line. Critical to success. Efficient fighting force. Achieving goals and accomplishing missions!" You guys play the game at a level above and beyond the average player. Which is absolutely fine. The problems occur when you mix the game players with the mil-sim enthusiasts.
Dawn, if you are ever in the Little Rock area, especially the Sunday after Mother's Day and the Sunday before Thanksgiving stop by and jump into our twice a year "Free" Big Game.
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